(back to SCUBA24)
# main doc
import pygame
import helper
pygame.init()
pygame.font.init()
window_size = (800, 600)
window = pygame.display.set_mode(window_size)
starting_coordinates = (250,300)
font = pygame.font.SysFont("comicsans", 50)
text = font.render("Burger", 0, (0,0,0))
text2 = font.render("choose c to start", 0, (0,0,0))
def main():
window.fill((255,255,255))
window.blit(text, (250,300))
window.blit(text2, (250,370))
pygame.display.update()
y_food = starting_coordinates[1] - 30
x_food = starting_coordinates[0]
app_is_running = True
while app_is_running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
app_is_running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
window.fill((255,255,255))
pygame.display.update()
# update this list to include the new burger elements keys
if event.key in [pygame.K_p, pygame.K_b, pygame.K_t]:
y_food = helper.cook(window,event,starting_coordinates,x_food,y_food)
main()
import pygame
bottom_bun = pygame.image.load("../images/burger/bottom_bun.png")
patty = pygame.image.load("../images/burger/patty.png")
tomato = pygame.image.load("../images/burger/tomato.png")
# finish adding the other burger elements ...
def cook(window,event,starting_coordinates,x_food,y_food):
#update the if statement to inclue the new burger elements
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_b:
window.blit(bottom_bun,(x_food,y_food))
if event.key == pygame.K_p:
window.blit(patty,(x_food,y_food))
if event.key == pygame.K_t:
window.blit(tomato,(x_food,y_food))
y_food -= 30
pygame.display.update()
return y_food