import pygame

WIDTH = 800
WINDOW_HEIGHT = 600
IMAGE_SIZE = 130

pygame.init()
window = pygame.display.set_mode((WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('Ball')
clock = pygame.time.Clock()

sound = pygame.mixer.Sound("sounds/bounce.wav")

images = {
    'ball0': pygame.image.load('images/00-basketball.png'), 
    'ball1': pygame.image.load('images/01-basketball.png'), 
    'ball2': pygame.image.load('images/02-basketball.png'), 
    'ball3': pygame.image.load('images/03-basketball.png'), 
    'ball4': pygame.image.load('images/04-basketball.png'), 
    'ball5': pygame.image.load('images/05-basketball.png'), 
    'ball6': pygame.image.load('images/06-basketball.png'), 
    'ball7': pygame.image.load('images/07-basketball.png'), 
    'ball8': pygame.image.load('images/08-basketball.png'), 
    'ball9': pygame.image.load('images/09-basketball.png'),
    'ball10': pygame.image.load('images/10-basketball.png'), 
    'ball11': pygame.image.load('images/11-basketball.png')
}

def redraw():
    window.fill((0, 0, 0))
    pygame.display.update()

def run_app():
    app_is_running = True
    while app_is_running == True:
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    app_is_running = False
            elif event.type == pygame.QUIT:
                app_is_running = False

        redraw()
        clock.tick(30)
    pygame.quit()

run_app()
